Wednesday, July 20, 2011
Monday, July 18, 2011
So I stopped this for the longest time, so i guess I'll just start it again, since I enjoyed doing it while I was doing it every day, just put some thoughts down in writing. I'd say it helps me organize my thoughts, and my mind. So it's a win-win.
Wednesday, May 18, 2011
So I'm finally going to start making more videos and stuff. I'm also having trouble uploading from school, and It's not going any faster then at home, so I'll have to leave an upload running overnight or when I'm at school or work and pray that it works on it's own.
Monday, March 28, 2011
Thursday, March 24, 2011
Thursday, March 17, 2011
I just want to say that I've given up on Treyarc's ability to provide a good multiplayer experience. I've heard the latest update helps out the lag issue, although I feel as though nothing has changed. Same garbage as before, hit boxes that aren't in the sprites, causing aim assist to screw me over time and time again, even when I host the match. Regardless of the competition, the next game in the Call of Duty franchise will still have ridiculously good sales, which makes me think; Why bother with messing around with unreliable Peer-to-Peer net code? I'd also like to say that as far as I'm concerned, the connection bars mean less to me then the dirt on the floor. One last complaint, Treyarc tried to defend themselves from scrutiny by Theater Mode by saying it's a novelty, and it doesn't represent what really happened. I say this is a giant load of trash, if it wasn't accurate, then they shouldn't have included it, and maybe spent more time fixing their terrible hit detection. I'll wrap up by saying competitive servers mean a) easier coding, b) easier updates, c) less reliance on the users, d) better hit detection, e) reliable aim assist, f) less having to hear about the garbage that is online multiplayer, so dish out the extra cash so people will stop complaining about how bad your multiplayer experience is.